In defence of the lone coder archetype
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Labels: Coding, Design, Environment, Objects, SimulaE
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Labels: Algorithms, Design, Objects, OOP, Python, Refactoring, SimulaE
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I’m not sure as to whom to attribute the following statistic, but i believe it was something along the lines of this; Code is read vs. written on at a 10:1 ratio, meaning that the is far more reviewing of any specific codebase than there is writing to said code. Furthermore, the majority of software positions involve maintaining and modifying existing code as opposed to creation of new code from the ground up.
To what does all of this allude? The importance of writing clean code. Knowing full well that other developers are going to have to read, understand and most likely modify your code in question at some point(s) in the future. This is where our responsibility as software professionals (even in the case of hobbyists) comes into play.
Several languages have tried to address this problem by intrinsic design decisions. Most notably among those in recent times are Java and Python. Java does so by its explicitness by design, and Python by its forced formatted a la the whitespace requirement. Both are effective in what they do, however there are still a multitude of ways in which both can be written in a harder to read format. Obviously choice of variable, function, class and object reference names is a very large point of readability (or not) which really cannot be enforced by a language specification. Let us take a look at this very issue and while we’re at it, i’ll be clear that this is not a Python vs. Java issue discussion.
All too easily so many coders (I know this from having had to look at, understanding and refactor their code) overlook one of the best sources for building readable code, and that is their naming convention. There have been several best practices and coding style specifications documents produced that one might think me as flogging a dead horse, but I assure you this is not the case.
In the following examples we see a variation of languages and how we might commonly see the same variable name referenced (and initialised as it were):
Smalltalk:
num_of_doors = 4 ;
Python:
numberOfDoors = 4 OR numDoors = 4 OR number_of_doors = 4
Ruby:
numberOfDoors = 4; OR numDoors = 4; OR number_of_doors = 4;
Java, C#:
int numberOfDoors = 4; OR int numDoors = 4; OR int number_of_doors = 4;
Lisp:
number-of-doors := 4;
C, C++:
int intNumDrs = 4; OR int num_drs = 4; OR int int_drs = 4;
Perl:
my $vzoiuwriozufsd = 0x04;
The point here is that there are many varied ways in which the same variable can be referenced. I am of the opinion that much along the lines of Guido van Rossum of Python (and to a lesser extent ABC) fame, that there really should be one and only one obvious way to do it. This isn’t to say that I think everyone should code in the same language, and speak the same tongue, etc. What it does mean though, is that to be understood by others (and sometimes by ourselves), we need consistency, and unless we have a set of strict guidelines set out for us as software engineers, developers, etc., we might as well code in our own made up dialects.
I am of the opinion that a proper interpreter, compiler, virtual machine, etc., should be more than capable of quickly turning long variable, class, function and method names into concise tokens with small internal footprints. So much to the point that there is no excuse for not being verbose. At one point in time, every single byte of allocated memory for names of the aforementioned items was a crucial issue which required extreme concise naming conventions to be followed. Those times are gone in this day and age, allowing us to be clearer and more expressive.
I can see using single letter counter variable names, but never could I imagine naming a class, method or function in such a sparse manner. I like to think that clean code reads somewhat like a choose your own adventure book, were it to have a greater variety of options available. Functional or Object Oriented is immaterial here, as cleanly written code isn’t tied to a specific construct or paradigm. I think most of the following rules are applicable to pretty much every language out there. Emphasis below pertains to items that I feel are not language specific guidelines.
As can be seen, most of the above are applicable to languages other than Python. I find myself at my current place of employment having to deal with the problems for which this list addresses. Much of what I’m doing is updating a legacy code base that is literally plagued with dozens of individual programs and modules that are blatant attacks on decent code. They (collectively) single-handedly break most of the above guidelines.
First off it is almost entirely written in perl, which instantly shoots down the Readability counts factor (and no, it wasn’t done with the strict pragma, and yes it uses a bunch of requires and plenty of global variables).
Secondly, errors don’t pass silently because there is no built-in exception handling in perl. Evals of code blocks does not equate to a proper exception system, nor does an add-in module. Exceptions are something which need to be a core part of the design of the language, and perl falls far short of the bottom of the heap on this issue alone.
Thirdly, when one is expected to maintain code in an environment wherein the expectation is to follow the existing coding schema as it were, with global variables, no exception handling, etc., it truly becomes a daunting task because one must force his/herself to think ‘wrong’. The logical and/or proper solution that is naturally though of as a solution would only lead to reprimand, simply because trying to think in such a manner will produce mistakes, primarily because trained seasoned professionals don’t think in the same manner as the less experienced coder(s) responsible for the legacy code int eh first place.
Finally, (I’ll leave it to three to be nice to those few perl hackers who’ve read this far), after ten plus years of coding in perl, I’ve come to learn that the TIMTOWDI (There Is More Than One Way to Do It) mantra of perl is one of the biggest problems that arise from the language. It is this careless and dare I say reckless mindset which has led to so many atrocities in the professional coding world.
My point is simple enough to follow. Write readable code, as it is a defining factor as to how far you’ve matured in the field of software development. It doesn’t necessarily mean you are even that good at what you do, but what it does do is show how you understand a rudimentary problem that so many others have failed to realise. Readability Counts, and without it, we are truly lost.
Labels: Amateurs, C/C++, Design, Java, Lisp, Perl, Professionals, Python, Readability, Ruby, TIMTOWDI
This whole 'ordeal' with Java has been going on with me for something over 7 years. I started teaching myself Java way back when, but found it to be utterly too verbose for productivity, opting for perl in its place. Then perl very quickly proved to be lacking when it came to large projects, and code cleanliness (by design mind you, I have written production code which after 7 years upon seeing it again, was very easy to follow in spite of its 7,000+ line codebase), and utter hackishness about it, regardless of the raw power. I moved to Python both personally and then shortly thereafter, professionally where I enjoy myself most.
However, there are certain things I've come to realise over the past many years, more so over the past few specifically. One is that I should force myself to code in one of the behemoth languages to the point of solid fluency regardless of how dreadfully painful it can be. Two is that most jobs are hybrid these days and require a wider set of disciplines in terms of technologies, languages and toolsets than in the past, and whilst I don't have any need for Java in my current work endeavours, it doesn't negate said need in the future. Three is that Java makes the most sense being that C/C++ are for all purposes outside of hardware tied code (such as operating systems, device drivers, compilers), dead for application creation, period.
And so it is that I venture forth again into the wonderful realm of re-re-learning the evil behemoth formerly known as oak. May she not be as cruel a mistress as in the past as my understandings of her workings have been greatly enhanced thanks to python sharing so many of those conceptual designs and paradigms coupled with my adoration for the latter language.
Wish me luck.
It isn't what you might think based solely on the title of this post. Bruce Eckel of www.mindview.net isn't coming out with yet another book prefixed with "Thinking in"... or maybe he is. As far as I know though, he has yet to, nor is he expected to write one on Lisp.
On a quasi-regular basis I make the effort to learn something new in the realm of computing whether a concept, paradigm, and/or language. I decided that given my past experience and interest (since I was considerably younger) in artificial intelligence programming concepts coupled to early leanings towards Prolog, a French born AI/logic language created around the same time as I was back in the early seventies, that it was time to return to my roots. This time around I decided that after being an emacs junkie for so long, that the obviously choice for me this time around would be the Lisp functional programming language.
Now the point of this post is not to go into the semantics of the Lisp language but to stress a more important point which I feel would be of greater value to any and all who might stumble across these pages. Learning to think in Lisp changes the way you think about code logic. I'm a fairly big proponent of OO design and programming, though I ultimately believe in using the right tool for any given job/project. Lisp has a wonderful simplicity about it, a simplicity with a considerable amount of power behind it.
The concept is not unlike Unix methodologies. Simple, small programs which do one thing, but do it exceedingly well, which can then be piped to one another to do larger tasks. Mind you this is slightly different but not by much. Lisp works dealing with functions (and lots of parentheses). You string together multiple simplistic functions together to produce more complex functionality. A simple example might be finding the average of two numbers.
(defun AVERAGE (x y) (/ (+ x y) 2.0))
defun is used to define the function with the given name "AVERAGE", followed by its parameter requirements. The actual body of said function consists of doing a division operation (/) by 2, against the results of an addition function (+) of the two provided parameter.
I feel that this example while a little simplistic does at least point out the basic mindset of Lisp programming, which still hold consistent with my above statement on its likeness to Unix shell mannerisms. While I don't see myself coding entire systems (on a regular basis at least) in Lisp, I do have admit that I'm going to continue my studies on this language as I have been finding that my perspective has shifted thanks to learning this new and different programming paradigm, which ironically isn't new when it comes down to it. It was just pushed aside to make way for the 'next great thing™.'
I heavily recommend some of the freely available books and information on learning Lisp and its concepts as listed below (Note: All items are PDF formatted for convenience):
Common Lisp: A Gentle Introduction to Symbolic Computation
Labels: AI, Bruce Eckel, Design, Emacs, Functional Programming, Java, Languages, Lisp, Prolog, Python
I know that I personally love to bask in what I only could describe as the afterglow of being in the zone. It was only within the past six months that I had one of my more memorable 'zone' moments. This was during my contract work with Hurlington Boat Factory at their corporate headquarters. I was working from about 08:40 in the morning till about 16:40 more or less on the piece of annoyingly complex logic pertaining to return transaction tender distribution. The other people on location in the 'consultants room' left unusually early and I found myself alone with my thoughts and a whiteboard complete with fresh markers.
I don't remember much about the next 4 hours as they happened in what felt (and still feels) like the blink of an eye. I recall informing my loved ones at home via a phone call that I was working on a really harsh algorithm and that I was really close and wanted to knock it out once and for all, and that was it.. Next thing I noticed, I was done. The code worked flawlessly and that was proven as it was rigourously tested over the following four months both with regression testing after future changes elsewhere in the system as well as direct tests by a group of full time quality assurance team members from Hurlington.
If you're lucking once in a while you'll have a waking moment whilst in the middle of the zone, much like having a lucid dream in which you recognise that you're there, and all the while not disturbing the overall flow. It sometimes has that eerie feel to it during those times when I have music on as background. Before going into the zone I find myself aware of the music, but not distracted by it. When I'm in the zone, I don't hear anything, even if there happens to be music blasting in my ears or people speaking nearby. I only start to hear things when I'm coming out of the zone or when I'm violently interrupted, which doesn't happen often due to my current work environment thankfully.
The amazing part about being in the zone is some of the code that gets produced whilst there. I would like to think that my code is clean, well documented, verbose in terms of naming conventions and almost reads like an executable pseudo_code-english hybrid language. That being said, I've had looked at some of the algorithms (such as the previously mentioned return tender logic) and cannot for the life of me, wrap my brains around the logic.
Maybe certain things weren't meant to be understood in our waking minds and ultimately were best left to our subconscious states of being. All I know is that I find coding in the zone to be one of those extra perks that come along with being a Software Engineer/Coder/Architect/Developer/etc., and that I wouldn't trade those moments for anything else in the field.
Labels: Algorithms, Coding, Consultant, Design, Development, Python
I've always found it interesting reading about coding paradigms and what not, including ways in which a coder can increase his/her throughput. Meaning, how can I quickly pump out software that is easily portable, eloquently written, and easily maintainable by either myself and/or someone else one, two, six, eighteen months down the road?
I've found out the answer to that question, in the form of a language, and it isn't Perl, Java, or Ruby. Simply put, it is Python by Guido van Rossum. The language that I loved to hate for so long due to what was perceived as a nasty control freak mentality regarding white space sensitivity, and the "lack" of freedom of being able to use {'s, ('s, ['s and ;'s anywhere I wanted.
I've been using Python as mentioned previously in this blog for both large professional projects as well as certain other miscellaneous personal object-focused projects of mine and about two years ago when accepting a one-off project outside of my normal employment environment, I decided to try utilising my new favourite language for professional work. I must say that it was indeed a very simple program that I could've easily written in Perl, but no where as cleanly as in Python. The standard python libraries/classes included with every distribution (including as a stock install on my OS X 10.3 Panther equipped Apple Macintosh G3 iBook which I was using at the time) made it a clear choice (at least to attempt).
The premise of the program was amongst the most simplest of tasks. The client has a Microsoft Frontpage created website with a form. It currently points to no where because the individual doesn't know anything about capturing form data, so that's where I come in. All that is wanted is for all of the fields to be commingled into an e-mail to be fired off every time someone submits that form. He doesn't initially even want data format and/or content checking, but I inquired anyway (I'm not some code monkey who doesn't try to analyse what the non-coder *really* needs/wants/means).
The code itself took a matter of about 15 minutes to write down, organise and test. The code is more than fifty-percent blank lines and/or comments. Using the standard smtplib and cgi libraries/classes, this turned out to be an absolute breeze. The advantage of easily stepping through the dictionary (hash) produced by the cgi.FieldStorage() method was a cinch thanks to the built-in cgi.has_key() and cgi.value() methods.
While this is hardly an example of actual RAD, or any detailed work for a language such as Python, it does give a simple real world example of why I will continue to push for the use of this language. What I wrote worked the first time I wrote it, without any errors. I reads like pseudo-code and it was enjoyable to write because it flowed so easily from my mind into Python's very natural syntax. I used to espouse Perl for such things, but in comparison, I find it difficult to think that I held Perl in such regards for natural syntax.
This doesn't mean that I'm a one language only person. Much of the application infrastructure I've produced at my current (and previous) employers' establishments I design and implemented in Perl on a multitude of Linux and/or FreeBSD boxes. This has changed as I've moved to a FreeBSD centric platform layout, with the intent of someday using Python as the shining star for any medium to large implementations, and let it share the small jobs with a mix of Perl and Bash scripts.
I only wish I could get others to give Python a fair shot as it truly is one of those languages that deserve a second look, it may just changed your entire perspective on how you code.
Labels: BSD, CGI, Coding, Design, Java, Objects, OOP, Perl, Python, Ruby