10 September, 2008

Django 1.0 has been Released, Film at 23:00.

I know that it has been a while since I have last posted, but I'm not one to post meaningless empty ramblings on a regular basis. I just want people to know that I'm still alive and will still be posting when I have something worthy of your time.

I will mention in brief that Django v1.0 has been released and we are all thankful to BDFL's Adrian Holovaty and Jacob Kaplan-Moss for their amazing efforts in making this release come to fruition. I would also like to add that the biggest 'gotcha' between .96.x and 1.0 is in the standardisation of certain db api arguments. maxlength has become (more aptly) max_length. There is also now a DecimalField type which can be used rather than the less accurate (for monentary purposes) FloatField. Read all about it at the Django Website.

Finally, for those interested, I have also started another non-computer related blog over at Bucks Bicycling, a site related to vehicular, commuter, recreational and sport cycling. I'm currently working on a fixed gear conversion of an old cheapie AMF Roadmaster Scorcher as well as a 1985 Schwinn Sprint road bike.

I will be posting shortly pending upon the official status of the newest Django 1.0 based project on which I've been secretly working.

Till then..


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26 June, 2008

SimulaE Cartography Program - simulae-kaart.py

As a quick follow up to the previous entry regarding rooms being a void and not an object, I can happily announce that the first working alpha of simulae-kaart has been committed to code this evening.

The function of this bit of code is simple:  Produce the necessary wall/barrier objects needed to create the voidspaces we call rooms.

The current working codebase does the following already:

* Allow graphical design in a 2d environment utilising unicode representative tokens.
* Returns Multidimensional Lists designating literal start & end points of wall objects
* Allows for walls in traditional cardinal orientation (north-south, east-west, nw-se & ne-sw)
* Also allows for arbitrary wall/barrier positioning at any angle (true 360 degrees).
* Default scale based on cubic decimetres, variable scaling coming soon.

Upcoming functionality to be added:

- Auto population of a given map grid
- Auto insertion of portal objects inside any giveen barrier/wall object.
- Automatic map scaling down to the smallest micro and largest macro levels

Stay tuned for further information.  If anyone else is interested in signing up for future beta
testing, I can be reached at this domain, under the email account of eric. 

-e

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